#ifndef LEVELTERRAIN_H
#define LEVELTERRAIN_H

#include <string>

class LevelTerrain {
	//store the paths, not the actual bitmaps
    const std::string bitmapPath;
	const std::string terrainConfPath;
    std::string	id;

    public:
	const std::string GetBitmapPath(void) const;
	const std::string GetTerrainConfPath(void) const;
    const std::string GetId (void) const;
    //void DisplayLevel(void) const;
    LevelTerrain(const std::string &b, const std::string &tc, const std::string&);
};

#endif